Wednesday, March 7, 2012
i will build it. they will come.
"SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. We are dedicated to making sure the experience – no matter the platform – has the fun, flavor and playability that has been intrinsic to the franchise since its birth."
A host of changes are coming to the series. For starters roads can now be curved, making for more organic city layouts than the grid framework the series was known for. The fixed viewpoint is also gone, allowing players to zoom in on specific buildings or move the camera around. Zooming in close to the ground also changes the audio, with close ups providing the cacophony of the city, and zoomed out views providing a much quieter atmosphere.
From what's been shown so far there appears to be an increased level of visual detail. Buildings will have tiny pieces of signage, individual citizens will roam around and go about their daily lives, sometimes doing benign things like going to dinner, other times becoming proactive and protesting if jobs get low. The attention to detail actually has gameplay importance too, as you can see if a factory is working effeciently based on how it looks, how it animates.
Buildings also change over time in SimCity, unlocking new abilities, such as the power to put out fires faster for an upgraded fire station.
And you don't have to worry about trying to decipher the progress of your city via a number of graphs and charts, as these are being replaced with modernized infographics.
Multiplayer has been expanded for SimCity. You and your regional friends can trade resources via land, sea and air, hopefully resulting in collaboration between partners to build more effeciently. Online play also means there leaderboards, where you can see how you rank in fields like finance or production.
Posted by Jinxy Blastwave at 9:45 AM